﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpritesMgr : MonoBehaviour
{

    private static SpritesMgr instance_ = null;
    public static SpritesMgr GetInstance() {
        return instance_;
    }

    private void Awake()
    {
        instance_ = this;
    }


    // ----- 临时缓存精灵 -----

    public Sprite SpGun1 = null;
    public Sprite SpGun2 = null;
    public Sprite SpGun3 = null;

    public Sprite SpBullet1 = null;
    public Sprite SpBullet2 = null;
    public Sprite SpBullet3 = null;


    public Sprite SpEnemyDeadBody = null;
    public Sprite SpPlayerDeadBody = null;

}
